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Dynamic lights still show up in the Profiler consuming time when "Main L...
How to reproduce:1. Open the "IN_42018" project2. Press File -> Buil Settings3. In Build Settings enable "Development Build" and ... Read more
[DX12] ShaderData.VariantCompileInfo.ShaderData contains 38 extra bytes ...
On DirectX 12, when calling ShaderData.Pass.CompileVariant, the returned data contains 38 extra bytes in ShaderData.VariantCompileIn... Read more
Physics.Raycast fails to detect collisions when Navmesh Agent's position...
How to reproduce:1. Open the user’s attached project “Bug Test.zip”2. Build And Run Expected result: Raycast detects collision by tu... Read more
Some shadows rendered in Editor are not rendered when in Player
How to reproduce:1. Open the “shadow_repro“ project2. Look around the scene and observe the shadows3. Build and Run4. Observe the sh... Read more
[URP] Adreno GPU is not getting the required vertex data
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and Run "KeepFrame" scene Observe: black/ distorted scre... Read more
Material leaks memory when entering playmode
How to reproduce:1. Download and open the attached "My project" project2. Open the Profiler window3. Enter Play mode4. Observe the M... Read more
With specific Windows 10 settings, the player window resolution does not...
Reproduction steps:1. Open the attached project “ResolutionMismatch”2. Open Scene “Assets/Scenes/DemoScene.unity”3. Open Display set... Read more
InputSystem only performs one action when identical modifier sets are us...
How to reproduce:1. Open the “repro.zip“ project2. Open the “Main“ scene3. Enter Play Mode4. Press the keys Ctrl + A Expected result... Read more
[HDRP] SUCCEEDED(hr) error is thrown when the project's Shadows Filterin...
Missing backport of an old issue.https://issuetracker.unity3d.com/issues/hdrp-succeeded-hr-error-is-thrown-when-the-projects-shadows... Read more
Editor crashes on pqInit when dragging custom components in UI Builder
Reproduction steps:1. Open project “UITKTest.zip”2. Open “UXML2.uxml” with UI Builder3. Switch to Project view in the control's Libr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used