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Won't Fix



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With specific Windows 10 settings, the player window resolution does not match the values passed into Screen.SetResolution()



Reproduction steps:
1. Open the attached project “ResolutionMismatch”
2. Open Scene “Assets/Scenes/DemoScene.unity”
3. Open Display settings by right-clicking on the desktop and selecting “Display Settings”
4 Configure settings so that one screen has 100% scale and the other one has 150%
5. Build and run the project by selecting File > Build And Run
6. Move the Player window to the screen that is not the primary one.
7. To set the resolution of the window, click on the “1920x1080” button
8. Observe the “Expected Resolution” window in the bottom right corner of the Player

Expected result: “Unity Reported Resolution” and “Windows Reported Resolution” are both set to 1920x1080 resolution
Actual result: “Windows Reported Resolution” is set to 1914x1063

Reproducible with: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14

Reproducible on: Windows 10

Note: “Windows Reported Resolution” not being the desired resolution, indicates that the window itself is not the correct size

  1. Resolution Note:

    Thank you for your bug report.

    After reviewing the issue and the impact it has on our users our team has decided that this case will be resolved as "Won't Fix".This does not mean that the issue isn’t a legitimate bug, but instead that we are not able to prioritize the fix, at this time.

    The case will now be closed, and will not be reopened unless new information arises that would change the issue’s impact. Please let us know if you have additional information relating to the severity of this bug.

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