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[ShaderGraph] Main Preview window is toggled open when undo is pressed a...
When undo is pressed after creating a node in shadergraph window, Main Preview window is opened even if its toggle button was off. R... Read more
[ShaderGraph][URP] Transform Matrix: Inverse Projection is Broken
Reproduces in 19.2.0a1 with SRP master of 1/7/19 Transform Matrix Node: Inverse Project & Inverse View Project are Broken Invers... Read more
[ShaderGraph package] Flipbook node skips/displays a wrong texture durin...
How to reproduce:1. Open the attached FlipBook.7z project2. Open the Sample Scene and enter the Play mode3. Inspect the Quads in the... Read more
[ShaderGraph][Preset] Unable to open Editor when clicking on "Open Shade...
Unable to open Shader Graph Editor when clicking on "Open Shader Editor" in the ShaderSubGraphImporter Steps to Reproduce:1. Create ... Read more
Shader Graph sticky notes can not be copied and pasted
1. Create a new project2. Install Shader Graph package3. Right-click in Project Browser -> Create -> Shader -> Unlit Graph4... Read more
[ShaderGraph] Animation of the Fresnel Effect with Time and Remap is not...
Created one Animation of the Glowing effect with Fresnel, Time and Remap nodes in the Shader Graph. After applying it to the Cube or... Read more
[ShaderGraph][Mac] shader with keywords causes shader compiler errors
How to reproduce:1. Open the attached project2. Re-import "KeywordTest" shader3. Check the console Reproducible with: 2019.3.2f1 (7.... Read more
[Shadergraph] Putting quotes in the name of a property causes nodes and ...
Repros on every version from 4.10.0 to master (f1685926ca) Repro steps:1. Create a new shadergraph or subgraph2. Add a vector1 prope... Read more
[Shadergraph] Derivative functions (DDX/DDY/DDXY) can be plugged into ve...
Versions checked: 4.10.0, 7.2.1, Master (f1685926ca) (reproduces on all) Repro steps (HDRP or Universal):1. Create a PBR graph2. Cre... Read more
[Shadergraph] Enum keyword entry display name change is not registered i...
Versions tested: 7.2.1, Master (f1685926ca) Repro steps (HDRP or Universal)1. Create a shadergraph and open it2. Create an enum keyw... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS