Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.2.1, 7.2.0, 7.1.8, 7.0.1
Issue ID
1221170
Regression
Yes
[ShaderGraph] Animation of the Fresnel Effect with Time and Remap is not visible on the Mesh
Created one Animation of the Glowing effect with Fresnel, Time and Remap nodes in the Shader Graph. After applying it to the Cube or Sphere it is not visible. Only changes in the Albedo is visible
1. Open the attached project
2. Click on the Play button
Expected Result:
Animation of the Glowing effect on the Cube is visible
Actual Result:
Animation of the Glowing effect on the Cube is not visible
Reproducible on: 2020.1.024, 2019.3.2f1, 2019.3.0b4 with package version: 7.2.1, 7.2.0, 7.1.8, 7.1.1
Works Fine on: 2019.2.12f1 with package version 6.9.2
Environment: Windows 10 and Mac 10.15
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Selector gets stuck in UI if scroll is used while dragging
- Created asset is placed in a new folder when creating a new folder and instantly creating an asset by clicking somewhere else
- Selecting and deleting transition in Animator does not add to Undo History when animation is previewed in Inspector
- GameObjects remain static when updating constraints of PhysicsJoint with "Enable Sleeping" selected in Havok Physics Configuration
- [iOS] Touch input is not clocked and UI is unresponsive when the application is paused mid-drag without lifting the finger
Resolution Note:
Hi, this is actually due to the scene setup. Because the fresnel is being mapped to emission, you need to do the following to see results in scene:
1) Add a new global volume
2) Create a new volume profile
3) Add an HDRI Sky override
4) Set the intensity mode to Exposure and adjust the exposure value until you see the emission results.
From there you just need to adjust your exposure settings as desired for the final in scene effect that you want. In Shader Graph, you can find an Emission Node that will adjust the weight of the emission effect in the exposure as well.
Any further questions should be directed at the HDRP Forum, as this is specific to the exposure and emission settings in HDRP.