Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
Issue ID
1221268
Regression
No
[Shadergraph] Derivative functions (DDX/DDY/DDXY) can be plugged into vertex inputs
Versions checked: 4.10.0, 7.2.1, Master (f1685926ca) (reproduces on all)
Repro steps (HDRP or Universal):
1. Create a PBR graph
2. Create a Position node
3. Create a DDX node
4. Plug the output of Position into DDX
5. Plug the output of DDX into Vertex Position
Expected result: you are blocked from plugging the output of DDX into Vertex Position, like you would for Sample Texture 2D
Actual result: you are allowed to plug it in, resulting in a shader compile error
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Resolution Note:
Better to give an error than silently block connecting the node with no explanation.