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UnityEditor.TestTools.TestRunner uses 896 B of memory each time when Scr...
How to reproduce:1. Create a new project2. Open the Profiler window (Window -> Analysis -> Profiler)3. Change the Profiler Mod... Read more
The 'Run Selected' button is enabled on an empty project after importing...
How to reproduce:1. Open the attached '1311024.zip' project2. Open Window > Layouts > Load Layout from File...3. Load the layo... Read more
List of Serializable classes is not Serialized when these classes are in...
How to reproduce:1. Open the "case_1350023" project2. Open the "SampleScene" Scene3. Comment the 46th code line in the "NewBehaviour... Read more
Burst yields different results than mono when using a large (>= 2147483...
How to reproduce:1. Open the user's attached project2. Open the SampleScene3. Enter the Play mode4. Observe the Console Expected res... Read more
Rigidbody with interpolate setting set to Interpolate or Extrapolate doe...
Steps to reproduce:1. Download and open Unity project from the google drive link2. Open "Test" scene3. Select Spaceship object in Hi... Read more
Panels in Scene view don't respond to mouse input when Hand tool is sele...
How to reproduce:1. Open the attached project2. Open "SampleScene" Scene3. In the Hierarchy, press on "Particles" GameObject4. Selec... Read more
Setting padding in % does not affect Label in UI Builder when Margin is ...
How to reproduce:1. Open the attached project "Bugs reports.zip"2. Open Assets/UI Toolkit/New Folder/NewUXMLTemplate.uxml3. Select "... Read more
Play Mode Profiler does not wait for Application.targetFrameRate
Reproduction steps:1. Open the attached "ProfilerNotShowingWaitForTargetFPS.zip" project2. Enter Play Mode3. Open the Statistics pan... Read more
Cannot pass ModelInspector's type when calling Editor.CreateCachedEditor...
How to reproduce:1. Create a new project with the default 3D template2. Create an empty script3. Inherit the 'Editor' class4. Write ... Read more
Crash on fbxsdk::FbxMemoryFile::Open when importing an fbx file
Reproduction steps:1. Open the attached user's project2. If the editor does not crash during launch, reimport 'Assets/HairStrand.fbx... Read more
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