Search Issue Tracker
Won't Fix
Won't Fix in 1.1.X
Votes
0
Found in [Package]
1.1.22
Issue ID
DSTR-154
Regression
No
The 'Run Selected' button is enabled on an empty project after importing a previously saved layout from a file
How to reproduce:
1. Open the attached '1311024.zip' project
2. Open Window > Layouts > Load Layout from File...
3. Load the layout.wlt file (Assets > layout.wlt)
4. Observe the Test Runner window
Expected result: The 'Run Selected' button is disabled
Actual result: The 'Run Selected' button is enabled
Reproducible with: Test Framework 0.0.4-preview (2018.4.32f1), 1.2.20 (2020.2.5f1), 1.1.22 (2019.4.20f1, 2020.2.5f1, 2021.1.0b7, 2021.2.0a5)
Notes:
- Pressing the 'Run Selected' button runs an unknown or unspecified test process
- The issue doesn't reproduce after reopening the Test Runner window
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note:
There are no fixes planned for this Bug
Resolution Note (1.1.X):
Low capacity and it has been open for more than 1 year. If it becomes a blocker feel free to re-open it and ping us