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Fixed
Won't Fix in 1.1.X
Votes
1
Found in [Package]
1.0.9
1.1.16
Issue ID
DSTR-52
Regression
Yes
UnityEditor.TestTools.TestRunner uses 896 B of memory each time when Scripts are reimported
How to reproduce:
1. Create a new project
2. Open the Profiler window (Window -> Analysis -> Profiler)
3. Change the Profiler Modules so that only the 'Memory' Module is displayed
4. Create a new Script in the Project window
5. Right-click on the newly created Script and select 'Reimport'
6. Switch to 'Detailed' information type instead of 'Simple'
7. In the Profiler window press 'Take Sample Playmode' or 'Take Sample Editor'
8. Expand 'Scene Memory' -> 'MonoBehaviour'
Expected result: UnityEditor.TestTools.TestRunner did not use any additional memory after reimporting the Script
Actual result: 'UnityEditor.TestTools.TestRunner.RerunCallback' and 'UnityEditor.TestTools.TestRunner.Api.TestRunnerApi' each additionally used 448 B of memory
Reproducible with: 1.0.9 (2019.2.0a11), 1.1.16 (2019.4.12f1, 2020.1.6f1, 2020.2.0b5, 2021.1.0a1)
Not reproducible with: 0.0.4 - preview (2018.4.27f1), 1.0.7 (2019.2.0a10)
Comments (1)
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Peter77
Sep 25, 2020 10:50
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Resolution Note:
Fixed in UTF 1.2.1, as the TestRunnerApi is being changed to static and the RerunCallback has been removed.
Resolution Note (1.1.X):
Low capacity to also backport the fix, use our latest UTF release