Search Issue Tracker
All assets are reimported when installing Device Simulator package for t...
How to reproduce:1. Open the user's attached project2. Select Window/Package Manager and install Device Simulator package3. After th... Read more
Burst native instructions not called when casting from/to Unity.Mathemat...
How to reproduce:1. Open the attached project ("intrinsmath.zip")2. Observe Jobs in "Reproduce_Avx2_blend_epi32_bugs.cs"3. Inspect t... Read more
[Burst ] C# 9 Function pointers cause compile error when casting IntPtr ...
Reproduction steps:1. Open the attached project ("Burst.Delegates.zip")2. Open Test Runner window (Window -> General -> Test R... Read more
[Android] Inconsistent performance between Mono and IL2CPP when using Bu...
How to reproduce:1. Open the attached project "BurstPerformanceTest.zip"2. Set Scripting Backend to Mono in Project Settings -> P... Read more
Project settings Localization window breaks when fields are expanded.
Link to Fogbugz case:https://fogbugz.unity3d.com/f/cases/1254070/ How to reproduce:1. Open the attached project2. Open the Localizat... Read more
Hash Version collision between two different bundles
Bundles generated using the same scene content, only difference is that the bundle name has changed, thus the bundle object's value ... Read more
Editor strips required debug information from assembly, causing debugger...
How to reproduce:1. Open user-submitted project (UnityVstuReport.zip)2. Open the SampleScene3. Open the NewBehaviourScript in Visual... Read more
Can't attach Unity debugger to Visual Studio on a Virtual Machine
How to reproduce:1. Create a Virtual Machine2. Open Unity and add any script to any GameObject3. Open that script with Visual Studio... Read more
Visual Studio 2019 loses references to the libraries when the 'Scripting...
How to reproduce:1. Open the attached '1296518.zip' project2. In the Project window double-click on the 'Test' Script3. Open the Sol... Read more
Visual Studio Tool Option "Refresh Unity's AssetDatabase on save" doesn'...
Reproduction steps:1. Open project "1322562.zip"2. Open Scene "SampleScene"3. Enter Play Mode4. Open script "scr" in Visual Studio5.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved