Search Issue Tracker
Fixed in 3.0.2-preview
Votes
0
Found in [Package]
3.0.0-preview
Issue ID
1355553
Regression
Yes
All assets are reimported when installing Device Simulator package for the first time
How to reproduce:
1. Open the user's attached project
2. Select Window/Package Manager and install Device Simulator package
3. After the package is installed, open the Editor.log
4. Observe the reimported assets
Expected result: Project assets are not reimported (such as Cat 1)
Actual result: All assets are reimported (such as Cat 1)
Reproducible with: 3.0.0-preview, 3.0.1-preview (2020.2.0a17, 2020.3.15f2)
Not reproducible with: 2.2.4-preview (2019.4.29f1, 2020.3.15f2), 3.0.0-preview, 3.0.1-preview (2019.4.29f1, 2020.2.0a16)
Could not test with: 2021.1, 2021.2, 2022.1 (Device Simulator package is not supported)
Note: The issue is not reproducible when adding a package not for the first time
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note (fix version 3.0.2-preview):
Now fixed in 3.0.2-preview