Search Issue Tracker
Fixed
Fixed in 2.0.18
Votes
0
Found in [Package]
2.0.9
Issue ID
VS-32
Regression
Yes
Visual Studio Tool Option "Refresh Unity's AssetDatabase on save" doesn't work
Reproduction steps:
1. Open project "1322562.zip"
2. Open Scene "SampleScene"
3. Enter Play Mode
4. Open script "scr" in Visual Studio
5. Make sure the Console window is in view
6. Change the Debug.Log("no") to Debug.log("yes")
7. Save the script
8. Make sure Unity Editor is still out of focus and observe Console window
Expected result: "yes" is shown in the Console window
Actual result: "no" is shown in the Console window
Reproducible with: 2018.4.36f1, 2.0.9 (2020.1.0a1, 2020.3.14f1, 2021.1.14f1, 2021.2.0b3, 2022.1.0a1)
Not reproducible with: 2.0.9 (2019.4.29f1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
- [Android] Permission window is not shown when using a Build App Bundle (Google Play) with Minify set to Release
- NullReferenceException errors appear in the Console and Inspector window turns black when dragging .cs and .uxml files to another directory
- Crash when reimporting fbx asset used as tree by specific Terrain component
- The position of the "X" in the search section is not consistent with other search boxes in the engine
Add comment