Search Issue Tracker
ForceMode overload in any variant of AddForce for ArticulationBody cance...
Steps to reproduce:1. Open the user's attached project "AB_BUG.zip"2. Enter Play mode Expected results: Both spheres go upActual res... Read more
[URP] Premultiply blend mode in Shader Graph not rendering correctly
Reproduction steps:1. Open project in Premultiply.zip and open SampleScene2. Enter Play Mode and inspect the 2 cubes side by sideaa ... Read more
Editor crashes on MonoBehaviour::Transfer<YAMLRead> when installing or r...
Reproduction steps:1. Open the user's attached project ("My project.zip" )2. Open Package Manager3. Remove XR Interaction Toolkit pa... Read more
[Profiler] Chart Tooltip shows individual time for some and total time f...
How to reproduce:1. Create a new Unity project2. Open the Profiler3. Load in attached .data file4. Go to Frame 135. Select the sampl... Read more
Unity does not use dedicated graphics card when graphics API is set to M...
Reproduction steps:1. Open the attached project "Karting.zip"2. Open the "Karting/Scenes/MainScene" Scene3. Open "Unity > Prefere... Read more
[Enlighten] UV Charts visualization is not shown with multiple errors wh...
Steps to repro:1. Open the attached project RealtimeGIBug and SampleScene scene;2. In the Preferences window (Edit>Preferences>... Read more
NullReferenceException is thrown when calling Addressables.LoadSceneAsyn...
Reproduction steps:1. Open the attached project ("MultiProject_Main.zip")2. Make an Android build: File > Build Settings > Bui... Read more
[DXC Compiler] "Shader error in 'Unlit/NewUnlitShader': Program 'frag', ...
How to reproduce:1. Open the user's attached "2021.2-URP.zip" project2. Open the "SampleScene" Scene3. Observe the Console log Expec... Read more
SetRenderTarget does not correctly display the texture when depthSlice i...
Reproduction steps:1. Open the attached project "texarraytest" and load Scene "SampleScene"2. Enter Play Mode3. Observe the Game Vie... Read more
Querying the mapped value of map(…) before ':unityLibrary:compileRelease...
Reproduction steps:1. Create an empty project2. Switch Target Platform to Android3. Set Target API Level at 31 in Edit -> Project... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open