Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2.0a18
2021.2.0b3
2022.1
Issue ID
1349629
Regression
Yes
[DXC Compiler] "Shader error in 'Unlit/NewUnlitShader': Program 'frag', error: Flags must match us" when using Barycentrics
How to reproduce:
1. Open the user's attached "2021.2-URP.zip" project
2. Open the "SampleScene" Scene
3. Observe the Console log
Expected result: No errors in the Console log and Shader works properly
Actual result: "Shader error in 'Unlit/NewUnlitShader': Program 'frag', error: Flags must match usage. (on d3d11)" is thrown in the Console log
Reproducible with: 2021.2.0a18, 2021.2.0b4, 2022.1.0a3
Not reproducible with: 2019.4.29f1, 2020.3.13f1, 2021.1.17f1, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
- Character animation freezes when toggling animator on/off in a coroutine
- Certain textures are incorrectly marked in the render pass list when observed through Render Graph Viewer
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7