Search Issue Tracker
Fixed in 2022.1.X
Votes
0
Found in
2021.2.0a18
2021.2.0b3
2022.1
Issue ID
1349629
Regression
Yes
[DXC Compiler] "Shader error in 'Unlit/NewUnlitShader': Program 'frag', error: Flags must match us" when using Barycentrics
How to reproduce:
1. Open the user's attached "2021.2-URP.zip" project
2. Open the "SampleScene" Scene
3. Observe the Console log
Expected result: No errors in the Console log and Shader works properly
Actual result: "Shader error in 'Unlit/NewUnlitShader': Program 'frag', error: Flags must match usage. (on d3d11)" is thrown in the Console log
Reproducible with: 2021.2.0a18, 2021.2.0b4, 2022.1.0a3
Not reproducible with: 2019.4.29f1, 2020.3.13f1, 2021.1.17f1, 2021.2.0a17
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 2022.1):
Fixed in: 2022.1.0a7