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[Windows] NullReferenceException errors are thrown when any other window...
NullReferenceException errors are thrown when any other window is docked in the position of the Package Manager window. Steps to re... Read more
[Android] Static objects do not get destroyed when loading an applicatio...
To reproduce: 1. Open the QA's attached project "staticRemainRepro" 2. Build and Run on Android with Development Build selected 3. ... Read more
[2018.4][Metal][Multithreaded Rendering][iOS] Graphical corruption after...
How to reproduce: 1. Download the "unity_MT_bug_project.zip" project 2. Download the "unity-common.zip" packages 3. Make sure the fo... Read more
[Android] [Vulkan] Adreno 612 fails to detect ASTC+HDR texture format an...
Steps to reproduce: 1) Download attached project and open in Unity 2) Make sure that Vulkan is the only Graphics API in the Player S... Read more
InputActions asset gets cleared when the Input System package is updated
How to reproduce: 1. Open the project attached by the user("TEST_XboxOneBuild") 2. Update "Input System" package to any newer versio... Read more
[SRP] Two or more cameras/reflection probes rendering Terrain crashes wi...
Steps to reproduce: 1. Open attached HDRP project 2. Create a Planar Reflection Probe 3. Add terrain and align planar reflection pro... Read more
Wrong sorting for "GC Alloc" column in Show Related Objects panel of Pro...
How to reproduce: 1. Open the "Profiler_Test.zip" project 2. Open the "SampleScene" scene 3. Open the Window > Analysis > Profiler 4... Read more
[Terrain] Editor crash on "SpookyHash::Short" when opening the scene
How to reproduce: 1. Open the attached "[Terrain] FTP.zip" project 2. Open the "06_AutomaticSpeedTreeInstancingLODs" scene (Assets -... Read more
[iOS] Crash on CreateCppStringFromNSString when entering Emoji as max ch...
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the project to device via Xcode 3. Type 23 letters in the Inp... Read more
Unable to create a Texture3D with a compressed format
Texture3D does not support compressed texture format for SetPixelData etc. Make it support it! Read more
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