Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a3
Issue ID
1288424
Regression
No
[Simulator] 'Invalid editor window' error thrown on switching maximized 'Simulator window' to 'Game View
When Simulator window is maximized, On switching 'Simulator window' to 'Game View' resulting 'Invalid editor window' error thrown in console. Refer attached video for reference.
Step to reproduce:
1. Create a new project
2. Game View > Switch Game To Simulator
3. Simulator > Maximize
4. Simulator > Switch to Game View
5. Repeat steps 3 to 4 at least 2-3 times.
Actual Result:
'Invalid editor window' error thrown on switching maximized Simulator window to Game View.
Expected Result:
On switching maximized Simulator window to Game View, it should switch gracefully without throwing any error.
Reproducible in:
2021.1.0a3
Note:
Device Simulator windows as a core feature of the Editor introduced in 2021.1.0a3.
Environment:
Occurring on macOS 10.15
Stack Trace:
Invalid editor window UnityEditor.GameView
UnityEditor.GenericMenu:CatchMenu (object,string[],int) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/GenericMenu.cs:124)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails with "duplicate node guids" Error when using specific build path
- Missing Style Sheet reference when renaming USS file referenced in a TSS file
- UI Toolkit Editor Window Creator accepts immutable Project Folders as valid paths which locks the Window
- Invalid Path Warning is removed when selecting Input Fields in the UI Toolkit Editor Window Creator Window
- UI Toolkit Editor Window Creator Window can be closed before Assets are created resulting in incomplete Editor Window Assets
Add comment