Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2021.1.0a3
Issue ID
1288424
Regression
No
[Simulator] 'Invalid editor window' error thrown on switching maximized 'Simulator window' to 'Game View
When Simulator window is maximized, On switching 'Simulator window' to 'Game View' resulting 'Invalid editor window' error thrown in console. Refer attached video for reference.
Step to reproduce:
1. Create a new project
2. Game View > Switch Game To Simulator
3. Simulator > Maximize
4. Simulator > Switch to Game View
5. Repeat steps 3 to 4 at least 2-3 times.
Actual Result:
'Invalid editor window' error thrown on switching maximized Simulator window to Game View.
Expected Result:
On switching maximized Simulator window to Game View, it should switch gracefully without throwing any error.
Reproducible in:
2021.1.0a3
Note:
Device Simulator windows as a core feature of the Editor introduced in 2021.1.0a3.
Environment:
Occurring on macOS 10.15
Stack Trace:
Invalid editor window UnityEditor.GameView
UnityEditor.GenericMenu:CatchMenu (object,string[],int) (at /Users/bokken/buildslave/unity/build/Editor/Mono/GUI/GenericMenu.cs:124)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Character spacing value is not applied when using a specific font asset
- [Android][IL2CPP] Player crashes on __memcpy_aarch64_simd+276 when invoking native code via a plugin on some ARM64 Android devices
- [Android]Resources fail to load when the AAB build contains a large Addressables Bundle
- Unity is loading internal version of SharpZipLib instead of local version
- The Context Menu items are ordered incorrectly
Add comment