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[Video]Video glitches when rendering mode is set to "Render Texture
Video glitches when rendering mode is set to "Render Texture". Steps to repro:1. Open attached project > Open Render Texture scen... Read more
Editor assemblies get referenced in main and Plugins projects
To reproduce:1) Open attached project Expected: No warnings in consoleActual: Console has warnings about type confliction like this:... Read more
[Video] Video glitches every time either rendering mode is set to a "Cam...
Video glitches when rendering mode is set to "Camera Far Plane". Steps to repro:1. Open attached project > Open Far Plane Scene.2... Read more
Particle System ignores Transform component scale until the first transf...
Steps to reproduce:1. Open attached “ParticleSystemScale.zip” Unity project2. Open “Main” scene3. Enter Play mode Expected results:E... Read more
[OSX] Screen.currentResolution behavior inconsistant with Windows
Steps to reproduce:1. Open user attached project2. Untick "default is native resolution" in player settings3. Build and run the proj... Read more
[SpriteShape] Assertion failed error occurs on adjusting bevel cutoff value
Assertion failed error occurs on adjusting bevel cutoff value Steps to Repro:1. Hierarchy > select SpriteShape game object > s... Read more
[Sprite Editor] On changing mip-maps slider value sprite doesn't get blu...
On changing mip-maps slider value on sprite editor window, sprite doesn't get's blurred Steps to Repro:1. Project window > add 2D... Read more
[Editor] Crash on switching to any platform
Crash on switching to any platform Steps to repro:1. Create a new project.2. File > Build settings3. Switch to a different platfo... Read more
[Mono] Incorrect information provided in RegionInfo::ISOCurrencySymbol w...
To reproduce: 1. Download and open attached "AndroidRegionTest.zip" project.2. Make sure that scripting backend for the project is s... Read more
[WSA] isNetworkError always return true when running an UWP app on x86 a...
Steps to reproduce:1. Open the attached project (webrequestCheck.zip)2. Open the "a" scene3. Switch platform to Windows Store4. Buil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject