Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.6.4f1
Issue ID
982205
Regression
No
[OSX] Screen.currentResolution behavior inconsistant with Windows
Steps to reproduce:
1. Open user attached project
2. Untick "default is native resolution" in player settings
3. Build and run the project
4. Go to fullscreen (alt+enter)
5. Notice that the resolution is not the current resolution of the desktop
Expected result: when in fullscreen mode, Screen.currentResolution should return the current resolution of the desktop
Reproduced in: 2018.1.0b1, 2017.3.0p1, 2017.2.1p1, 2017.1.3f1, 5.6.5f1, 5.5.6f1, 5.4.6f3
Tested on Windows 10 and Mac 10.12.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment