Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
5.6.4f1
Issue ID
982205
Regression
No
[OSX] Screen.currentResolution behavior inconsistant with Windows
Steps to reproduce:
1. Open user attached project
2. Untick "default is native resolution" in player settings
3. Build and run the project
4. Go to fullscreen (alt+enter)
5. Notice that the resolution is not the current resolution of the desktop
Expected result: when in fullscreen mode, Screen.currentResolution should return the current resolution of the desktop
Reproduced in: 2018.1.0b1, 2017.3.0p1, 2017.2.1p1, 2017.1.3f1, 5.6.5f1, 5.5.6f1, 5.4.6f3
Tested on Windows 10 and Mac 10.12.3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Sampling overlap causes graphical errors on specific Graphics APIs and Devices when using Framebuffer Fetch
- [Android] AssetBundle loading performance degradation when loading from a local Assetbundle
- [iOS][Android] Reflection with Generic Class returns unexpected values
- Shader Variant Collection Asset UI is hard to read when multiple Shaders and keywords are added
- Regression for "WebGL build is missing "malloc" and "free" functions when passing "-sERROR_ON_UNDEFINED_SYMBOLS=0" to emscriptenArgs"
Add comment