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Animation binding m_AnchoredPosition.z fails to register property modifi...
To reproduce:1. Open project2. Select Canvas gameObject3. Open animation window4. Play 'OldAnim' and 'NewAnim' Expected: both clips ... Read more
The Bone Transform is reverted to the different point than the previous ...
Reproduction steps:1. Open the attached project "New Unity Project 1.zip";2. Open the included "scene.unity";3. Enter a play mode an... Read more
[Android] App does not resume graphics context after being minimized and...
How to reproduce:1. Open the attached "AndroidResumeTest" project2. Build project to device, run the built player3. Minimize or swit... Read more
[.NET 4.6] Type.GetInterface does not find the specified interface on .N...
Steps to reproduce:1. Open attached “GetInterface.zip” Unity project2. Open scene “Main”3. Enter Play mode4. Observe Console window ... Read more
Vector3Int causes boxing and high memory allocation when used as key in ...
Reproduction steps:1. Download "BetterVector3Int.zip" project and open in Unity2. Select Window > Profiler > Memory3. Select T... Read more
[GLCore] Crash when using indirect args buffer as RWBuffer
How to reproduce:1. Download user provided project2. Open the project and change the graphics API to GLCore or launch the editor wit... Read more
Particle Collision not detected when Particle System is negative in scale
To reproduce:1. Open attached Unity project "ParticleCollisionBug.zip"2. Open "demoscene" scene3. Go into Play mode4. Inspect the pa... Read more
WheelCollider damping rate value is ignored if set in edit mode
To reproduce:1. Open repro project2. Play scene3. Press 'G' key Expected: both cuboids will be moving at the same speedActual: One o... Read more
Crash on skipping transcoding twice in Video
Editor crashes when you skip transcoding twice in a video. Steps to reproduce:1) Open the attached project2) File > Build Setting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject