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Fields are not focused correctly when using UI Builder
Reproduction steps: 1. Open the attached project ("Test_UI_Builder") 2. Open the UI Document "Assets/Test" 3. Select any VisualEleme... Read more
"Assertion failed on expression: 'm_BuffersToBind[shaderType][bind].buff...
Reproduction steps: # Open the attached project # Open the “/Assets/Scenes/SampleScene.unity” Scene # Enter the Play Mode # Ob... Read more
[URP] UnityEngine.GUIUtility:ProcessEvent method throws errors for each ...
How to reproduce: 1. Open the user’s attached “URP_ErrorCheck” project 2. Open the “Scene” Scene 3. Select the “Main Camera” Game... Read more
ArticulationBody.GetDenseJacobian does not match the matrix that is calc...
How to reproduce: 1. Open project "JacobianMatrix.zip" 2. Enter the Play Mode 3. Open the Console window Expected result: Matrices ... Read more
[HDRP] Unclear error is printed when switched to unsupported Platform
How to reproduce: 1. Create a new HDRP project 2. Switch the Platform to Android (File > Build Settings... > Android > Switch Platfo... Read more
PhysX simulation is not consistent on the same platform with the same input
Reproduction steps: 1. Open the user's attached "DeterministicPhysicsBugExport.zip" project 2. Open the "TestScene" scene 3. Enter t... Read more
CapsuleCastAll returns a false hit in a specific location of a concave M...
CapsuleCastAll returns a false hit in a specific location of a concave MeshCollider when "Use Fast Midphase" is enabled in the MeshC... Read more
‘Assertion failed’ and ‘ArgumentNullException' when creating a new Mater...
Reproduction steps: 1. Open the attached ‘URP2022' project 2. Open the ‘SampleScene’ 3. Observe the ‘Assets/Settings/URP-HighFidelit... Read more
[URP] "Temporary render texture not found while executing" is sometimes ...
How to reproduce: 1. Open the user’s attached “URP_ErrorCheck” project 2. Open the “Scene” Scene Expected result: No error nor ... Read more
Player/Editor crashes when Colliders with hasModifiableContacts set to t...
How to reproduce: 1. Open the attached project "PhysContacts.zip" 2. File > Build And Run or Enter Play Mode Reproducible with:... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when terrain detail instancing is excessive
- Prefab variant reference is lost when assigned by click-and-drag in Prefab Editor mode
- Opening any dropdown in Shader Graph stops the Nodes preview but it still plays in the background
- GPU utilization increases when a GameObject is selected
- Motion Blur has sharp edges when object is moving in the foreground of another object