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Audio in Timeline is not paused when the AudioListener.pause is set to true
How to reproduce: 1. Open the attached 'BugAudioListener.zip' project 2. Open the 'BugAudioListener' Scene 3. Enter the Play mode 4.... Read more
Crash on RendererScripting::UpdateGIMaterialsForRenderer when calling Up...
How to reproduce: 1. Open the attached project ('case-1310875.zip') 2. Open the 'SampleScene' Scene 3. Enter Play Mode Reproducible... Read more
Objects of the SortingGroup are sorted incorrectly after instantiating n...
Reproduction steps: 1. Open the user's attached project and SortingGroup_BrokenHierarchySorting scene 2. Enter the play mode and obs... Read more
Scene is always marked as modified when using Layout Group and Content S...
Reproduction steps: 1. Open the user's attached project and MX/Networking/NetTestBasic scene 2. In the Hierarchy window, observe the... Read more
[macOS] Crash on -[CocoaMainMenu addItems:toMenu:] when Apple internal d...
How to reproduce: 1. On a macOS machine, in Terminal run command "defaults write com.unity3d.UnityEditor5.x _NS_4445425547 YES" 2. O... Read more
Player Window can not be maximised after being taken out of fullscreen w...
How to reproduce: 1. Create a new project 2. Build and run on UWP 3. Minimize the Window 4. Press Alt+Enter to toggle fullscreen Ex... Read more
Delegate.EndInvoke always returns null in a Build when using the IL2CPP ...
How to reproduce: 1. Download and open the attached project from the Google Drive link 2. Open File > Build and Run 3. Observe the D... Read more
Linux Editor window shrinks when switching layouts
How to reproduce: 1. Create a new project 2. Make sure the Editor window isn't maximized 3. Switch between layouts several times Ex... Read more
[macOS] Editor doesn't follow the standard full screen functionality whe...
How to reproduce: 1. Create a project with the default 3D template 2. In the Editor, try using the full-screen shortcut (CTRL+CMD+F)... Read more
All about bugs
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