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Objects of the SortingGroup are sorted incorrectly after instantiating n...
Reproduction steps:1. Open the user's attached project and SortingGroup_BrokenHierarchySorting scene2. Enter the play mode and obser... Read more
Editor crashes when importing FBX model with more than 32 Skinning Weights
Reproduction steps:1. Open user attached project Expected result: The Project opensActual result: The Project crashes Reproducible w... Read more
Scene is always marked as modified when using Layout Group and Content S...
Reproduction steps:1. Open the user's attached project and MX/Networking/NetTestBasic scene2. In the Hierarchy window, observe the s... Read more
[macOS] Crash on -[CocoaMainMenu addItems:toMenu:] when Apple internal d...
How to reproduce:1. On a macOS machine, in Terminal run command "defaults write com.unity3d.UnityEditor5.x _NS_4445425547 YES"2. Ope... Read more
Player Window can not be maximised after being taken out of fullscreen w...
How to reproduce:1. Create a new project2. Build and run on UWP3. Minimize the Window4. Press Alt+Enter to toggle fullscreen Expecte... Read more
Delegate.EndInvoke always returns null in a Build when using the IL2CPP ...
How to reproduce:1. Download and open the attached project from the Google Drive link2. Open File > Build and Run3. Observe the D... Read more
Linux Editor window shrinks when switching layouts
How to reproduce:1. Create a new project2. Make sure the Editor window isn't maximized3. Switch between layouts several times Expect... Read more
[macOS] Editor doesn't follow the standard full screen functionality whe...
How to reproduce:1. Create a project with the default 3D template2. In the Editor, try using the full-screen shortcut (CTRL+CMD+F)3.... Read more
Specific Windows are automatically docked next to other windows
To reproduce:1 Create a new project2 In the top right corner, select a default layout3 In the top menu bar, go to "Window" and try o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
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- Group Node name text is way smaller in the renaming state than the actual display size