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Rendering Debugger Volume's "Camera" dropdown has "None" option that can...
How to reproduce:1. Create a new 3D URP Sample project and open the "TerminalScene" scene2. Go to Window -> Analysis -> Render... Read more
"NullReferenceException" error is thrown on a new project when creating ...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Light Batching Debugger window (Window > ... Read more
Sharing options are inactive when attempting to share a YouTube video fr...
How to reproduce:1. Open Unity Hub2. Navigate to "Get set up" tab3. Click on the youtube video to play4. Click on the "YouTube" butt... Read more
Dropdown Sections get highlighted in a different color than other dropdo...
Steps to reproduce:1. Create a project2. Open Project Settings (Edit > Project Settings…)3. Select Graphics section4. Click on se... Read more
Kebab menus in Graphics Settings are not aligned
Steps to reproduce:1. Create a project2. Open Project Settings (Edit > Project Settings…)3. Select Graphics section4. Observe the... Read more
[Android] Texture Compression default texture format is set to PVRTC whe...
Steps to reproduce:1. Open the “IN-102413” project2. Open File → Build Profiles and in Platform Settings set the Texture Compression... Read more
[Android][GameActivity] APK built with Development Build enabled gets fl...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Toggle on Development Build in the “File > Bui... Read more
Default name of manually created Global Light 2D GameObject differs from...
Steps to reproduce:1. Create a Universal 2D project2. Create Global Light 2D GameObject (GameObject > Light > Global Light 2D)... Read more
Option for "Acceleration Structure Build Flags" cannot be toggled when L...
Steps to reproduce: Open any Project on Windows Switch the Graphics API to DX12 Create a Cube Game Object in any Scene and select it... Read more
Lights in Batch keep resetting to 0 in the Light Batching Debugger when ...
Steps to reproduce: Create a new Unity project using the Universal 2D template Open the Light Batching Debugger window (Window > ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size