Search Issue Tracker
Fixed
Fixed in 6000.0.0b11
Votes
0
Found in
6000.0.0b13
Issue ID
UUM-67863
Regression
Yes
"Error parsing reply from AssetStore" is thrown when uploading a Package using Asset Store Uploader
How to reproduce:
1. Sign up as a publisher in https://publisher.assetstore.unity3d.com/
2. Navigate to Packages and press “Create New Package“
3. Open the “asset_store“ project
4. On the Menu select Asset Store Tools → Asset Store Uploader
5. On the Asset Store Uploader window Log in to the publisher account
6. Find the Package created and expand it
7. Set the Upload type to “From Assets Folder“ and the Folder path to “Assets/test/“
8. Press “Export and Upload“ and observe the Console
Expected result: Upload is successful and error is not thrown
Actual result: Upload failed and error is thrown
Reproducible with: 6000.0.0b11, 6000.0.0b13
Not reproducible with: 2021.3.36f1, 2022.3.22f1, 2023.2.16f1, 2023.3.0b10
Reproducible on: Windows 10, Windows 11 (user’s device)
Not reproducible on: No other environment tested
Error: Error parsing reply from AssetStore
UnityEngine.Debug:LogError (object)
AssetStoreTools.Uploader.UIElements.PackageView:OnPackageUploadFail (AssetStoreTools.Utility.ASError) (at ./Packages/com.unity.asset-store-tools/Editor/Uploader/Scripts/UI Elements/Upload/PackageView.cs:657)
AssetStoreTools.Uploader.UIElements.PackageView/<BeginPackageUpload>d__64:MoveNext () (at ./Packages/com.unity.asset-store-tools/Editor/Uploader/Scripts/UI Elements/Upload/PackageView.cs:567)
System.Runtime.CompilerServices.AsyncTaskMethodBuilder`1<AssetStoreTools.Uploader.Data.PackageUploadResult>:SetResult (AssetStoreTools.Uploader.Data.PackageUploadResult)
AssetStoreTools.Uploader.AssetStoreAPI/<UploadPackageAsync>d__32:MoveNext () (at ./Packages/com.unity.asset-store-tools/Editor/Uploader/Scripts/AssetStoreAPI.cs:448)
UnityEngine.UnitySynchronizationContext:ExecuteTasks ()
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
Resolution Note (fix version 6000.0.0b11):
The issue originated from the Asset Store server side and has now been resolved.