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Found in [Package]

1.0.0

Issue ID

UBRMPPM-16

Regression

No

MPPM: Multiplayer Roles of virtual players default to "Server" which is really, really unhelpful

Package: Multiplayer Play Mode

-

[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2849]
h3. Description

Apparently when a new SystemData.json file is created, all three virtual players are assigned role 2 (Server), only the main editor player has role 3 (Client and Server).

This should default to Client and Server for all players. Three servers don't make any sense, and having Server as the default role means more issues since it's rather unexpected and is likely to cause issues with code execution paths and component stripping.

If only we could change those settings with an editor API but ... [[#2847|https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2847]|https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2847]

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