Search Issue Tracker
Active
Votes
0
Found in [Package]
1.0.0
Issue ID
UBRMPPM-16
Regression
No
MPPM: Multiplayer Roles of virtual players default to "Server" which is really, really unhelpful
[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2849]
h3. Description
Apparently when a new SystemData.json file is created, all three virtual players are assigned role 2 (Server), only the main editor player has role 3 (Client and Server).
This should default to Client and Server for all players. Three servers don't make any sense, and having Server as the default role means more issues since it's rather unexpected and is likely to cause issues with code execution paths and component stripping.
If only we could change those settings with an editor API but ... [[#2847|https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2847]|https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2847]
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [macOS] Editor window is not restored to previous position when launching the Editor and mouse cursor is on a different screen
- [Usability] Warning message in an Adaptive Probe Volume Component is not informative enough when Realtime Global Illumination is enabled
- Inspector for Adaptive Probe Volumes is not repainted when toggling Realtime Global Illumination setting in the Lighting Window
- Surface Inputs are not rendering when using the custom BaseShaderGUI
- Reflection Problem custom Cubemap loses its reference when HDR is enabled and the platform is switched
Add comment