Search Issue Tracker
[Vulkan] VFX with 2 GPU events throws 'more UAVs than supported' error o...
Repro steps: 1. Import the attached vfx into a HDRP Visual Effect enabled project. 2. Compile the effect and place it in the scene. ... Read more
[TestRunner] Unable to delete NewAssembly from Assembly Definition Refer...
Unable to delete NewAssembly from Assembly Definition References list in Test Import Setting. User can't select None option also St... Read more
SceneView: Move tool axis move does not follow the mouse position
How to reproduce: 1. Open the attached '1217150.zip' project 2. Open 'SampleScene' 3. In the Hierarchy select 'Cube' 4. Focus the Cu... Read more
[iPadOS 13] TouchScreenKeyboard.visible isn't updated if using Floating ...
How to reproduce: 1. Build the attached project for iOS 2. Build & Run the Xcode project to iPad device 3. Press "Show Keyboard" 4. ... Read more
Crash in mono_method_signature when virtual method is used on Serialize ...
How to reproduce: 1. Open "SampleScene" Scene in the attached "1217134.zip" project 2. Enter Play Mode Expected result: Prints a me... Read more
[Universal RP][2D] 2D Light is rendered behind a GameObject with Shadow ...
How to reproduce: 1. Open the project from the file "1217091.zip" 2. Inspect the Scene View and then select the "Box" GameObject fro... Read more
Editor crashes on SpriteAtlas::CalculateCurrentPackingHash when entering...
How to reproduce: 1. Open the attached "case_1217082.zip" project 2. Go to Edit > Project Settings > Editor 3. Set Sprite Packer Mod... Read more
AudioSource.PlaySchedule is not playing after specified time when AudioS...
Reproduction steps: 1. Open the attached project "case_1217073-UnityListenerBug.zip" 2. In the Project window under Assets/Scenes op... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RenderBufferManager::Textures::GetTempBuffer when rendering a specific scene
- The Inspector header is incorrectly displayed when scripts are recompiled while a Scriptable Object instance is selected
- NullReferenceException is thrown when overriding the UxmlObjectReferences in template instances
- Shaders created with Shader Graph generate a large amount of shader variants and cause slow build times when using a baked lightmap in BIRP
- Shader Graph Matrix property produces random output values when SRP Batcher is enabled