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Add Mesh (+) button is overlapping with Material field for the Particle ...
Add Mesh () button is overlapping with Material field for the Particle system. In the particle system, for the Renderer parameter, f... Read more
Select Mesh window remains open in the particle system even when perform...
Select Mesh window remains open in the particle system even when performing the undo action. In the particle system, under the Rende... Read more
[Shadergraph] User is allowed to plug route into both vertex and fragmen...
Repro steps:1. Create a new URP Lit graph2. right click the vertex stack in between stack nodes and choose "create node"3. Choose "C... Read more
Plugin inspector in the editor doesn't allow selecting CPU architecture ...
This means that you cannot have two different native plugins that are named the same for Intel and Apple silicon editors. Read more
UnityWebRequest does not respect auto proxy settings
How to reproduce:1. Open the attached "ProxyIssue.zip" project2. Set proxy settings to Automatic proxy setup (in Windows proxy setti... Read more
Graphics.CopyTexture creates corrupted texture assets when copying compr...
Steps to reproduce:1. Open the attached project.2. Open the "Test" Scene3. Enter the PlayMode4. Select four newly created ".asset" f... Read more
Shader is not recompiled after making changes during Play Mode
How to reproduce:1. Open the user's attached "ShaderComp.zip" project2. Open the "SampleScene" Scene3. Enter Play Mode4. Open the "S... Read more
[Device Simulator] Rendering is saved only on the Safe Area when switchi...
How to reproduce:1. Open the user's attached "DS-Test-Project" project2. Open the "Drawing" Scene3. Make sure that the Game view is ... Read more
Tests in a categorized class are filtered as Uncategorized when using tw...
How to reproduce:1. Open the attached project "TestCategoriesBug.zip"2. Click Window > General > Test Runner > Play Mode3. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open