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[Android] UI overlaps throughout the screen on devices with Snapdragon S...
Repro steps: 1. Open attached project 2. Build and Run on Android 3. Observe the display of the device Actual: UI is overlapping t... Read more
LODGroup Camera Slider gets offset from mouse cursor when dragging
Steps to reproduce : - create or find any object with LODGroup - try to move the LOD in the Inspector and notice the slider will be... Read more
[Mobile]Shader becomes black and white with different behavior when usin...
Steps to reproduce: 1. Open User's attached project "ShaderLearning.zip" 2. Enter Play mode to notice the Shader behavior 3. Build i... Read more
[MacOS] No error is thrown on Metal Graphics API when shader texture/sam...
Reproduction steps: 1. Open attached project "shader_error" 2. In the Project window, select "UnrecognizedSamplerErrorNotReportedOnM... Read more
Reading from PS4 controller fails after the built project loses focus if...
Repro steps: 1. Open the user's attached project "crap.zip" 2. Make sure that "Visible in Background" is disabled in Project Setting... Read more
CPU Profiler 'Show Related Objects' panel contains random names
How to reproduce: 1. Open the attached project 2. Build & Run the project 3. Connect Profiler to the player (Windows > Analysis > Pr... Read more
[Shuriken] Exception thrown on assigning Reflection Probe to Texture pro...
when a Reflection probe is assigned to the Texture property under Shape module of Particle System component cause editor to throw be... Read more
[ECS] MonoBehaviour Authoring class is overridden in the Inspector when ...
How to reproduce: 1. Open the user's project ("Samples.zip") 2. Select SubScene/Cylinder GameObject from the Hierarchy 4. Inspect th... Read more
Mouse coordinates are not relative to the game window when getting them ...
How to reproduce: 1. Open the attached project 2. Build the project 3. Open the built project in a Windowed mode 4. Use the Scroll-W... Read more
Loading raw profiler data causes editor crash on pthread_kill + 10
How to reproduce: 1. Create a new project 2. Go to Window-> Analysis-> Profiler 3. Load into Profiler the "ProfilerData-2020-01-23 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions