Search Issue Tracker
Fixed in 2021.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2020.1
2020.1.0a20
Issue ID
1214014
Regression
No
[MacOS] No error is thrown on Metal Graphics API when shader texture/sampler is mismatched
Reproduction steps:
1. Open attached project "shader_error"
2. In the Project window, select "UnrecognizedSamplerErrorNotReportedOnMetal"
3. In the Inspector, press "Compile and show code"
Expected result: Unrecognized sampler error is thrown
Actual result: No errors are thrown
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f5, 2020.1.0a20
Note:
Reproducible with MacOS (Metal Graphics API)
Not reproducible with Windows (DirectX, Vulkan Graphics APIs)
Error that should appear:
Shader error in 'Unlit/UnrecognizedSamplerErrorNotReportedOnMetal': Fragment program 'frag': Unrecognized sampler 'sampler_unusedtex' - does not match any texture and is not a recognized inline name (should contain filter and wrap modes).
at line 12 (on d3d11)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.0a3 and above