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Fixed in 2021.1.X
Votes
0
Found in
2017.4
2018.4
2019.2
2019.3
2020.1
2020.1.0a20
Issue ID
1214014
Regression
No
[MacOS] No error is thrown on Metal Graphics API when shader texture/sampler is mismatched
Reproduction steps:
1. Open attached project "shader_error"
2. In the Project window, select "UnrecognizedSamplerErrorNotReportedOnMetal"
3. In the Inspector, press "Compile and show code"
Expected result: Unrecognized sampler error is thrown
Actual result: No errors are thrown
Reproducible with: 2017.4.36f1, 2018.4.16f1, 2019.2.19f1, 2019.3.0f5, 2020.1.0a20
Note:
Reproducible with MacOS (Metal Graphics API)
Not reproducible with Windows (DirectX, Vulkan Graphics APIs)
Error that should appear:
Shader error in 'Unlit/UnrecognizedSamplerErrorNotReportedOnMetal': Fragment program 'frag': Unrecognized sampler 'sampler_unusedtex' - does not match any texture and is not a recognized inline name (should contain filter and wrap modes).
at line 12 (on d3d11)
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Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.0a3 and above