Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2019.2.0a1
2019.2.18f1
2019.3
2020.1
Issue ID
1213975
Regression
Yes
Loading raw profiler data causes editor crash on pthread_kill + 10
How to reproduce:
1. Create a new project
2. Go to Window-> Analysis-> Profiler
3. Load into Profiler the "ProfilerData-2020-01-23 09-38-20 UnityWorker0.raw" file
===Crash occurs===
Reproducible with: 2019.2.0a1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a21
Not reproducible with: 2017.4.36f1, 2018.4.16f1
Regressed in: 2019.2.0a1
First stack trace lines (see full stack trace in the Edit section):
0 libsystem_kernel.dylib 0x00007fff6a4bc7fa __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff6a579bc1 pthread_kill + 432
2 libsystem_c.dylib 0x00007fff6a443a1c abort + 120
3 com.unity3d.UnityEditor5.x 0x0000000110a88491 HandleSignal(int, __siginfo*, void*) + 81
4 libmonobdwgc-2.0.dylib 0x0000000148beee01 mono_chain_signal + 79
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Resizing Profiler Module Details panel and releasing mouse button outside Unity doesn't cancel resize
- "Auto-hide gizmos" preference is not saved when reopening the project
- Sampling a custom depth texture on a machine with a GTX 1080 makes object's textures display the wrong color when in Play mode or Player
- Terrain is missing the Hidden/TerrainEngine/Details/WavingDoublePass shader when AssetBundles are built in older Unity Versions
- [Android] URP Project crashes when built on a device with PowerVR Rogue GE8320 GPU
Add comment