Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2019.2.X, 2019.3.X
Votes
0
Found in
2019.2.0a1
2019.2.18f1
2019.3
2020.1
Issue ID
1213975
Regression
Yes
Loading raw profiler data causes editor crash on pthread_kill + 10
How to reproduce:
1. Create a new project
2. Go to Window-> Analysis-> Profiler
3. Load into Profiler the "ProfilerData-2020-01-23 09-38-20 UnityWorker0.raw" file
===Crash occurs===
Reproducible with: 2019.2.0a1, 2019.2.19f1, 2019.3.0f6, 2020.1.0a21
Not reproducible with: 2017.4.36f1, 2018.4.16f1
Regressed in: 2019.2.0a1
First stack trace lines (see full stack trace in the Edit section):
0 libsystem_kernel.dylib 0x00007fff6a4bc7fa __pthread_kill + 10
1 libsystem_pthread.dylib 0x00007fff6a579bc1 pthread_kill + 432
2 libsystem_c.dylib 0x00007fff6a443a1c abort + 120
3 com.unity3d.UnityEditor5.x 0x0000000110a88491 HandleSignal(int, __siginfo, void) + 81
4 libmonobdwgc-2.0.dylib 0x0000000148beee01 mono_chain_signal + 79
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search Default option for Column Format does not reset the column's format
- New Hierarchy filtering query block remains visible but filtering is not applied when returning from Prefab Mode in Context
- Empty scrollable space appears and scrollbar shrinks when scrolling down in the Tile Palette Brush Picks overlay window and List View selected with many saved brushes
- Player GameObject can’t be selected in the Hierarchy window during Step 4 of the "Get Started" tutorial in 2D Platformer Microgame because Hierarchy window is masked
- Gradient marker colors are removed when undoing marker movement in the Inspector Gradient field
Add comment