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0
votes
Fixed

ComputeBuffer.GetData() requires blittable array when using bool variabl...

Shaders

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May 25, 2018

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Version/s: 2018.2.0a1, 2018.2.0b4

How to reproduce:1. Open user's project ("XParticle-master.zip")2. Press Play Expected result: works with variables of type boolActu... Read more

0
votes
Fixed

Crash when passing null reference instead of Animator to AnimationPlayab...

Animation

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May 24, 2018

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Version/s: 2018.2.0b5

How to reproduce:1. Open any project2. Attach the "Crash.cs" script to any Game Object3. Play the scene Expected result: Editor shou... Read more

1
votes
Fixed

[Windows Standalone] Aspect Ratio change in Exclusive Fullscreen mode cr...

Windows

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May 24, 2018

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Version/s:

If user changes the standalone Player's aspect ratio in Exclusive Fullscreen mode, the cursor will have an offset from its "actual" ... Read more

0
votes
Fixed

Adding MeshCollider Meshes without CookingOptions.CookForFasterSimulatio...

Physics

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May 24, 2018

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Version/s: 2017.4.3f1

To reproduce:1. Open project2. Open and play 'PhysicsMeshCrash' scene Expected vs actual: editor should not crash Reproduced: 2017.3... Read more

0
votes
Fixed

[Scripting/Animation] AnimationCurve Scripting API thread checks have ch...

Animation

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May 24, 2018

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Version/s: 2018.2

Some of the AnimationCurve api now has thread checks that were not present before the bindings system upgrade.For example AddKey now... Read more

0
votes
Fixed

[ProBuilder] 3D model becomes corrupted when the editor is attempted to ...

Probuilder

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May 24, 2018

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Version/s: 2018.1.0f2

3D model became corrupted when the editor was attempted to be closed during probuilder subdivision task. 2. How we can reproduce it ... Read more

0
votes
Fixed

Renaming a Shader Graph doesn't update in the Window's tab nor the Shade...

Package: Shader Graph

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May 24, 2018

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Version/s: 2.0.3

Renaming a ShaderGraph asset while the ShaderGraph window is open does not refresh the name within the Graph. The window needs to be... Read more

0
votes
Fixed

[ShaderGraph] Unity version control does not Perforce check out shader g...

Package: Shader Graph

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May 24, 2018

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Version/s: 3.0.0

Using Unity's built in Perforce version control, when you edit a shader file and click "save asset" the log shows an unauthorized ac... Read more

0
votes
Fixed

Normals not rendering correctly

Package: Shader Graph

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May 24, 2018

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Version/s: 2.0.6

I am using a normal map that I've baked from within Blender. When applying it to the Lightweight Standard PBR shader it outputs corr... Read more

0
votes
Fixed

Dragging doesn't seem to work

Package: Shader Graph

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May 24, 2018

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Version/s: 2.0.2

Sub graphs cannot be dragged into the shader graph panel, In addition to properties as seen in this issue #346. Thus it appears drag... Read more

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