Search Issue Tracker
Fixed in 2.0.7 / 3.0.1
Votes
0
Found in [Package]
2.0.6
Issue ID
1041684
Regression
No
Normals not rendering correctly
I am using a normal map that I've baked from within Blender. When applying it to the Lightweight Standard PBR shader it outputs correctly (as seen on the left). However with a shader made with Shader Graph it does not (as seen on the right).
I have the shader setup like so within Shader Graph.
I've used all combinations of the Transform node to no avail. I've also changed the sampler type from Normal to Default and used Normal Unpack but that hasn't worked.
Here is the project.
Any help would be greatly appreciated. Thanks.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on ShaderLab::ShaderState::ApplyShaderState when entering Play Mode and calling ShaderWarmup.WarmupShaderFromCollection with a shader that has dynamic_branch
- Crash on operator delete[] when a serializable structure in the System namespace is serialized by a MonoBehaviour
- [macOS] forward and backward mouse buttons are recognized as middle mouse button
- NavMeshModifier.OnEnable/OnDisable gets progressively slower when called repeatedly
- "System.Net.CookieContainer" throws an "ArgumentException" error when using a non-UTF-8 machine locale and hostname
Add comment