Search Issue Tracker
Fixed in 2.0.7 / 3.0.1
Votes
0
Found in [Package]
2.0.6
Issue ID
1041684
Regression
No
Normals not rendering correctly
I am using a normal map that I've baked from within Blender. When applying it to the Lightweight Standard PBR shader it outputs correctly (as seen on the left). However with a shader made with Shader Graph it does not (as seen on the right).
I have the shader setup like so within Shader Graph.
I've used all combinations of the Transform node to no avail. I've also changed the sampler type from Normal to Default and used Normal Unpack but that hasn't worked.
Here is the project.
Any help would be greatly appreciated. Thanks.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment