Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b5
Issue ID
1041877
Regression
No
Crash when passing null reference instead of Animator to AnimationPlayableUtilities::Play
How to reproduce:
1. Open any project
2. Attach the "Crash.cs" script to any Game Object
3. Play the scene
Expected result: Editor should warn about possible NullReferenceException and prevent entering the Play mode
Actual result: Editor crashes on AnimationPlayableGraphExtensionsBindings::InternalSyncUpdateAndTimeMode
Reproducible with - 2017.1.4f1, 2017.2.3p1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b6
Note: Issue occurs with other AnimationPlayableUtilities play methods as well (PlayClip, PlayMixer, etc.).
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Builder can't set a background image to a sprite from a multi-sprite spritesheet in the Resources folder
- Light2D freeform does not render the internal part when rendered in certain shapes
- Using AddCopyPass causes an incorrect merging of passes.
- Negative Enum value is not pasted correctly when copying from another array
- Silent Crash when generating Lightmap UVs for a model with a large object scale
Add comment