Search Issue Tracker
Mesh Renderers Light Probes Property fails to appropriately blend probes...
How to reproduce:1. Open attached Unity project "loadsceneprobe"2. Enter the Play mode3. Press alpha 2 key on the keyboard4. Press a... Read more
[WSA] Reference Rewriter fails with target -System.Data.dll under IL2CPP
Steps to reproduce:1. Open the attached project (case_997876-Holo_empty2.zip)2. Switch platform to Windows Store3. Build4. Observe t... Read more
[OSX] Editor crashes when clicking on MenuItem during recompile after re...
Steps to reproduce:1. Open attached “MenuItem.zip” Unity project2. Open “test.cs” script3. Change MenuItem name string in line 10 of... Read more
Unity does not read model data from .dxf files
Steps to reproduce:1. Create a new project2. Attempt to import the attached or any .dxf file Expected result: converted to native fo... Read more
Animated rigidbodies no longer affect other rigidbodies connected throug...
To reproduce:1) Open attached project and scene2) Play it Expected: The three objects all fly around the scene, two spheres being ov... Read more
[Tile Palette] A specific tiles becomes enlarged when editor is opened 2...
To reproduce:1. Download project, delete Library folder2. Open project, notice that in Tile Palette tab there are 3 separate palette... Read more
Tiled GPU perf. warning appears when multiple cameras with Allow MSAA ar...
To reproduce: 1. Download and open attached "bug.zip" project.2. Open "MSAA_perf_warning" scene.3. Select "Back Cam" GameObject.4. C... Read more
Attempt to inspect a local variable during debugging session results in ...
How to reproduce:1. Open Unity2. Load user-submitted project (daycycle-goap.zip)3. Open "Example1" and "Example1A" scenes additively... Read more
[iOS][Metal] Graphics Artefacts on iOS with Metal API, HDR and Deferred ...
Reproduction steps:1. Open User's project2. Switch target platform to iOS3. In Graphics Settings switch Rendering Path to "Deferred"... Read more
Mesh collider gets corrupted if no triangles are specified
How to reproduce:1. Open attached Unity project "MeshColliderBug"2. Open the MeshColliderBug scene3. Select MediumPolySphere in the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open