Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2017.4.X, 2018.1.X
Votes
0
Found in
2017.2.0b2
2017.3.0p1
Issue ID
996194
Regression
Yes
Animated rigidbodies no longer affect other rigidbodies connected through joints
To reproduce:
1) Open attached project and scene
2) Play it
Expected: The three objects all fly around the scene, two spheres being overlapped and a cube being rotated by attached fixed joint around
Actual: Only one sphere flies around. If you enable "IsKinematic" on AnimatedObject, the other objects start moving around too, but in a different fashion compared to the expected result
Reproduced in 2017.2.0b2, 2017.2.0f3, 2017.3.0p1, 2017.3.1f1 2018.1.0b6
Not reproduced in 2017.1.3p1, 2017.1.0f3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIState::BeginOnGUI when a Node is opened in a custom graph editor in Play Mode
- USS selector is duplicated when it is added to an element, the action is undone, and then another selector is clicked
- Text and dropdown icon are not aligned in UI Toolkit Samples
- [RenderGraph] SSAO pass in URP RenderGraph uses DontCare flag after changing the Render Scale resulting in a black screen or artifacts
- Player with IL2CPP Scripting Backend crashes when calling Application.Quit() while a thread is running
Add comment