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[HybridRenderer] Color is not correct when using Material property
Reproduction steps:1. Open attached project "HybridRenderer.zip" and scene "SampleScene"2. Enter Play Mode3. In Game View, observe t... Read more
MSVO Ambient Occlusion doesn't work
Steps to reproduce:1. Open the attached project ("1324639.zip")2. Open "SampleScene"3. Select "postProcessing" GameObject4. Toggle A... Read more
Camera.WorldToScreenPoint is producing different behavior with dynamic r...
Reproduction steps:1. Open attached project "DynamicResolutionRenderTexture.zip" and scene "DynamicResolution"2. Enter Play Mode3. I... Read more
[UI] Emission tooltip is not taking Enlighten realtime GI state into acc...
Revealed by testing doc here https://docs.google.com/document/d/1BDw650ioqzZ98KD8KDDi4TlDLKq7Nr-S3oQSjIOqx2M/edit Mouse over the emi... Read more
Rendering results differ on Mac and Windows when both OS's are using Ope...
How to reproduce:1. Open the attached project from "support1328737" on either Windows or Mac2. Enter Play Mode3. Observe different r... Read more
[IL2CPP] Build fails when using a combination of messages, SyncVars and ...
How to reproduce:1. Open the user's attached project "WeaverBug.zip"2. In File > Build Settings, make sure that Target Platform i... Read more
Paddings and margins appear in Play Mode using UI Document component whe...
How to reproduce:1. Open attached project "New Unity Project.zip"2. Open "SampleScene" scene3. Enter Play Mode Expected result: Ther... Read more
Compiler error when using Ternary operator with bit flags
Reproduction steps:1. Open user attached Project2. Check the console for an error Expected result: The if statement is interpreted c... Read more
[Frame Debugger] Frame event data doesn't update after clicking on frame...
Reproduction steps:1. Open user's project "framedebuggerbug.zip"2. In the top toolbar select File/Build Settings...3. Make sure Deve... Read more
ShadowCaster2D is not displayed correctly when using a perspective camera
How to reproduce:1. Open the attached project2. Open SampleScene3. Observe Game View Expected result: The shadow is wide and straigh... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject