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Fixed in 12.0.0

Votes

1

Found in [Package]

11.0.0

Issue ID

1329116

Regression

Yes

ShadowCaster2D is not displayed correctly when using a perspective camera

Package: Scriptable Render Pipeline Universal

-

How to reproduce:
1. Open the attached project
2. Open SampleScene
3. Observe Game View

Expected result: The shadow is wide and straight
Actual result: The shadow is bent

Reproducible with: 11.0.0 (2021.1.4f1)
Not reproducible with: 7.5.3 (2019.4.24f1), 10.4.0 (2020.3.4f1)
Could not test with: 12.0.0 (shadow is not rendered at all)

  1. Resolution Note (fix version 12.0.0):

    Fixed in: 2021.2.0b1

Comments (1)

  1. Dorcan

    Apr 16, 2021 06:28

    Workaround:

    The problem resides in the LightingUtility.hlsl file, at light 68.

    In order to fix it you have to:
    1. Duplicate the URP package folder found in PackageCache
    2. Move it to packages folder
    4. Uninstall URP from the Packages Manager
    5. Edit [URP Folder]/Shaders/2D/Include/LightingUtility.hlsl, and replace this line (line 68):

    output.shadowUV = ComputeNormalizedDeviceCoordinates(output.positionCS.xyz);

    with

    output.shadowUV = ComputeNormalizedDeviceCoordinates(output.positionCS.xyz / output.positionCS.w);

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