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Fixed in 0.11.0-preview.43



Found in [Package]


Issue ID




[HybridRenderer] Color is not correct when using Material property

Package: DOTS Hybrid Renderer


Reproduction steps:
1. Open attached project "" and scene "SampleScene"
2. Enter Play Mode
3. In Game View, observe the two "Debug Overlay Cell" GameObjects

Expected result: Both GameObjects are rendered with the same color
Actual result: The GameObject that's converted to an Entity is lighter

Reproducible with: 0.11.0-preview.42 (2020.3.4f1, 2021.1.3f1)
Could not test with: 2018.4.34f1, 2019.4.24f1, 2021.2.0a13 (package errors break project)

Reproducible with Hybrid Renderer V2 in 2020.3.0f1, but when upgrading the project, the entity is no longer rendered and an error is logged in the Console - "A Hybrid Renderer V2 batch is using the shader "Shader Graphs/DebugCellOverlay", but the shader is either not compatible with Hybrid Renderer V2, is missing the DOTS_INSTANCING_ON variant, or there is a problem with the DOTS_INSTANCING_ON variant." Turning off Hybrid Renderer V2 fixes the issue.

  1. Resolution Note (fix version 0.11.0-preview.43):

    Fixed in: 2020.3.17f1 (Hybrid Renderer 0.11.0-preview.43)

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