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Crash on 'TransformParticleMesh' when setting Particles in PlayMode
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“ scene3. Enter the Play Mode Expected result: No cra... Read more
[WinEditor] Popups appear on the wrong display when combining UHD monito...
How to reproduce:1. Open the display settings by right clicking on the desktop2. Ensure the non-UHD monitor is at 100% to 150% scali... Read more
WebGPU errors with APV Lighting Scenario Blending
Steps to reproduce: Enable APV Lighting Scenario Blending Actual results: Error that the ComputePipeline failed because of texture f... Read more
SDF text shows artifacts when seen with a perspective transform (world-s...
Steps to reproduce: Create a custom shader with only the branch node Use it in a world-sapce shader Add a UIDocument showing a text ... Read more
Add sub scene creates two nodes for the sub scene and the sub scene unde...
Steps to reproduce: Create a project with entity packages Create a subscene by right clicking hierarchy v2 Actual results: two nodes... Read more
Search window freezes and takes a long time to open when using "Find Ref...
Reproduction steps:1. Open the attached “IN-115191” project2. Right-click on “Art/animals/cats/materials/cat_black_mat.mat” Material... Read more
Cinemachine Third Person Follow Component is Missing a Warning Message w...
Steps to reproduce: Open any Project with Cinemachine installed Select any Game Object in the Scene Hierarchy and add the "Cinemachi... Read more
Inherited properties are not shown in the Inspector when a Custom Addres...
Reproduction steps:1. Open the attached “IN-115192.zip” project2. Open the Addressables Group window (Window > Asset Management &... Read more
Baked Lightmap ”View” button text is aligned incorrectly
Reproduction steps:{}{}1. Create a new project2. Create a 3D GameObject3. Enable Contribute GI Static status in the Inspector4. Open... Read more
Lightmap Asset icon changes colours after Baked Lightmap Viewer window i...
Reproduction steps:{}{}1. Create a new project2. Create a 3D GameObject3. Enable Contribute GI Static status in the Inspector4. Open... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size