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Plugging time into a master node on HDRP crashes Unity
Occurs in SRP Master (commit 1811ed952a) Repro steps: 1. Use a project with HDRP 2. Create a new PBR or HD Lit shadergraph 3. Create... Read more
VFX "Graph Output Particle Lit Mesh" node produces incorrect lighting du...
How to reproduce: 1. Open attached project "VFX Graph normals bug.zip" and scene "SampleScene" 2. Make sure that the particles are ... Read more
[GPU Sorting] Outputs flicker when setting Alive selectively and sorting...
Repro steps: 1. Import the attached VFX and add it to the scene 2 Observe the red particles flickering 3. Open the VFX and change th... Read more
Extract Textures button is not disabled when there are no textures to ex...
How to reproduce: 1. Open user's attached "textureextractbug" project 2. Select "sphere" in the Assets folder 3. In the Inspector go... Read more
Prefab-Handles: TextMeshPro: Cannot save PlaneSizeHandle Prefab
https://github.com/UnityLabs/mars-project/issues/602 NOTE: must be in new project that never imported the TMP Essentials yet **Set... Read more
Unable to use a list of game objects as a parameter in a flow function
When creating a function graph I'm unable to create a list of game objects as a parameter. Steps to reproduce 1. Create a new clas... Read more
Create project ID button resizes itself when Project Settings window is ...
To reproduce: 1. Create a new project 2. Open up Project Settings window (Edit > Project Settings) 3. Click on Services 4. Resize th... Read more
Extension point for "Revision Control Diff/Merge" which allows to add cu...
How to reproduce: 1. Have Rider installed (https://www.jetbrains.com/rider/download/) 2. Create a new Unity project 3. Preferably h... Read more
Quaternion.Angle is non-null when comparing a Quaternion with its invert...
Reproduction steps: 1. Open attached project "QuaternionAngleBug.zip" and scene "SampleScene" 2. Enter Play Mode 3. Observe Console ... Read more
Mesh filter becomes missing when switching from another scene
How to reproduce: 1. Open user's attached "UnloadAssetBundleTest" 2. Open "main" Scene found in Assets->Resources folder 3. Enter Pl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects