Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.4
2019.4
2020.2
2020.2.4f1
2021.1
2021.2
Issue ID
1316693
Regression
No
Mouse Clicks are not being registered in multiple Displays in Play Mode
Reproduction steps:
1. Download and open project 'Multidisplayissue.zip'
2. Open Scene 'SampleScene'
3. Enter Play Mode
4. Try clicking Sphere GameObject (It should turn red if the click is registered)
5. Change Display in Game View to Display 2
6. Try clicking Sphere GameObject (It should turn red if the click is registered)
7. Change Display in Game View to Display 3 (Optional)
8. Try clicking Sphere GameObject (It should turn red if the click is registered) (Optional)
Expected result: Clicks are registered on all Displays in Game
Actual result: Clicks are registered only on one Display in Game
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b8, 2021.2.0a7
Notes:
- Issue was reproduced in Windows and macOS Editors
- Usually, the click is detected in Display 1 but sometimes it can switch to other Displays
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2021.2.X):
We'd like to make this functionality available in a future version of Unity, but it's currently not at the top of our priority list.