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Fixed in 2020.1.X
Votes
0
Found in
2018.4
2019.4
2019.4.18f1
2020.2
2021.1
2021.2
Issue ID
1316677
Regression
No
[Core] UnitySynchronizationContext shouldn't call Debug.Log directly when catching exceptions
How to reproduce:
1. Open attached project "StartException" and scene "SampleScene"
2. In Project window, open and observe Assets/TestScript.cs
3. Enter Play Mode
4. Observe Console window
Expected result: Exception is logged
Actual result: No exception is logged
Reproducible with: 2018.4.32f1, 2019.4.21f1, 2020.2.6f1, 2021.1.0b9, 2021.2.0a6
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Resolution Note (fix version 2020.1):
Fixed in 2021.2.0a7. Fixed exceptions getting logged in some cases where logEnabled is set to false.