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[Text Mesh Pro] NullRef exception raised while creating a prefab out of ...
Text Mesh Pro package "Version 3.0.0-preview.12 - May 11, 2020" Steps: 1. Import Text Mesh Pro essentials 2. Load "10 - Bullets & ... Read more
[Input System] NotImplementedException is spammed and Input Debugger win...
How to reproduce: 1. Install vJoy (http://vjoystick.sourceforge.net/site/) 2. Create and open a new project 3. Install Input System ... Read more
Previous Scene's visual information appears outside of Scene's Camera vi...
To reproduce: 1. Open user's attached project 2. Add Scene "First" to Hierarchy from the Scenes folder in Assets 3. Go into Play Mod... Read more
1 pixel wide Rect of a Slider created with "GUILayout.HorizontalSlider" ...
Steps to reproduce: 1. Open the attached project "Case_1247136" 2. In the top menu click on the "SliderExample/Open" menu item 3. A ... Read more
[ADB1 - ADB2 Regression] Assertion failed on expression: 'gForceReimport...
To reproduce: 1. Open attached project ("case_1247090.zip") 2. Select Assets > Create > Bug Test > Hit Enter 3. Observe the Console ... Read more
worldPositionStays argument is missing from Unity.Undo.SetTransformParen...
Reproduction steps: 1. Open attached project "Undo.zip" 2. In Project window, open "Test.cs" 3. Observe line 13 Expected result: Un... Read more
[iOS] using Xcode recommended settings throws "This function declaration...
Reproduction steps: 1. Create an empty project 2. Switch the platform to iOS 3. Build the project and open it in Xcode 4. Go to warn... Read more
MenuItem validation function can be executed in the Hierarchy context menu
How to reproduce: 1. Open the user's attached project 2. Press GameObject in the toolbar 3. Notice that the item "MenuItem" is not a... Read more
"Assembly Cache Should Be Empty" appears in the console when evaluating ...
1) Open the attached project 2) Open the "TestScene" scene. 3) Go in play mode. Result: "Assembly Cache Should Be Empty" message ap... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects