Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.3.2
Issue ID
1316766
Regression
No
ShaderGraph with Unlit Material Type is SRP Batcher incompatible when a Node is connected to Vertex Position
How to reproduce:
1. Open a new URP project
2. Import the user's attached "HexagonsShader.shadergraph"
3. Select the "HexagonsShader" Shader Graph in the Project window
4. Observe the Inspector
Expected result: No errors in the Inspector window
Actual result: "UnityPerMaterial cbuffer inconsistent size inside a subshader (ShadowCaster)" error is thrown
Reproducible with: 10.3.2 (2020.3.1f1)
Not reproducible with: 11.0.0 (2021.1.0b12), 12.0.0 (2021.2.0a9)
Could not test with: 7.5.3 (2019.4.22f1) - Shader Graph Asset can't be loaded
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 11.0.0):
Fixed in: 11.0.0 (2021.1.0b12)