Search Issue Tracker
Fixed in 11.0.0
Votes
0
Found in [Package]
10.3.2
Issue ID
1316766
Regression
No
ShaderGraph with Unlit Material Type is SRP Batcher incompatible when a Node is connected to Vertex Position
How to reproduce:
1. Open a new URP project
2. Import the user's attached "HexagonsShader.shadergraph"
3. Select the "HexagonsShader" Shader Graph in the Project window
4. Observe the Inspector
Expected result: No errors in the Inspector window
Actual result: "UnityPerMaterial cbuffer inconsistent size inside a subshader (ShadowCaster)" error is thrown
Reproducible with: 10.3.2 (2020.3.1f1)
Not reproducible with: 11.0.0 (2021.1.0b12), 12.0.0 (2021.2.0a9)
Could not test with: 7.5.3 (2019.4.22f1) - Shader Graph Asset can't be loaded
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset Database warning is being logged continuously when creating a script in an embedded package
- The Scene is marked as dirty when navigating Hierarchy by using arrow keys
- Build process only shows Initializing when building for Android
- TileMap Palette preview flickers when scaled
- Shader Graph Blackboard "plus" sign is not centered within the button
Resolution Note (fix version 11.0.0):
Fixed in: 11.0.0 (2021.1.0b12)