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0
votes
By Design

[2D Renderer] Point Light 2D keeps the Cookie/Sprite property when upgra...

Package: Scriptable Render Pipeline Universal

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Apr 09, 2021

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Version/s: 11.0.0

How to reproduce:1. Open the attached "PointLight.zip" project in 2021.1 or 2021.22. Open the "SampleScene" Scene3. Select the "Poin... Read more

0
votes
Fixed

Editor crashes when Cloth with SkinnedMeshRenderer has Null Bone References

Cloth

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Apr 09, 2021

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Version/s: 2019.4.23f1, 2020.3.1f1, 2021.1.0b9, 2021.2.0a4

Reproduction steps:1. Open user attached Project2. Open Assets\Test Scene3. Select "TestCloth crash" > "Rope" in the Hierarchy4. ... Read more

1
votes
Fixed

[URP] 2D Light gets culled when one light is using 2 Target Sorting Laye...

Package: Scriptable Render Pipeline Universal

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Apr 09, 2021

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Version/s: 10.1.0

How to reproduce:1. Open the attached "1328012_Repro" project2. Open the "Test" Scene3. In the Scene view move the Camera so only on... Read more

0
votes
By Design

WebGL build renames referenced DLL file to .exe and then cannot find it ...

IL2CPP

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Apr 09, 2021

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Version/s: 2018.4, 2018.4.18f1, 2019.4, 2020.3

Reproduction steps:1. Open the user's attached project "Edgar-Repro.zip"2. Build the project for the WebGL platform Expected result:... Read more

0
votes
Fixed

RuntimeInitializeOnLoad methods are called multiple times when using def...

Scripting

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Apr 09, 2021

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Version/s: 2019.4, 2020.3, 2020.3.3f1, 2021.1, 2021.2

How to reproduce:1. Open the attached "RuntimeInitializeOnLoad.zip" project2. Build and Run to Standalone3. Close the Build4. Open a... Read more

0
votes
Fixed

[HDRP] Global Settings ignore the path set via Fix All in HDRP wizard

Package: Scriptable Render Pipeline HD

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Apr 09, 2021

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Version/s: master

When setting up a project with HDRP wizard we can choose where to store assets. The path is ignored by GlobalSettings asset. See the... Read more

0
votes
Fixed

[XR][URP][Quest] MSAA doesn't get applied when using Opaque Textures

Package: Scriptable Render Pipeline Universal

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Apr 09, 2021

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Version/s: 2021.1, 2021.1.2f1, 2021.2

Repro steps:1. Open user attached project "URP.MSAA.opaque_texture"2. Build and Run on Quest 1 or 23. Observe the game in the headse... Read more

0
votes
Fixed

[Input System] Mouse position does not immediately lock to the center of...

MacOS

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Apr 09, 2021

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Version/s: 2019.4, 2020.3, 2020.3.0f1, 2021.1, 2021.2

How to reproduce:1. Open the attached project "MouseLockStateBug.zip"2. Open SampleScene3. Click Play4. Click on the Game View5. Mov... Read more

1
votes
Won't Fix

Render Texture is not being updated when using Camera.SetTargetBuffers

Texture

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Apr 09, 2021

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Version/s: 2020.3, 2020.3.2f1, 2021.1, 2021.2

How to reproduce:1. Open attached project "SetTargetBuffers.zip"2. Open "SampleScene" scene3. Observe the preview of RenderTexture "... Read more

0
votes
Fixed

Frame is flipped upside down when using AttachmentDescriptor.ConfigureRe...

Graphics Device Features

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Apr 09, 2021

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Version/s: 2020.2.0a8, 2020.3, 2020.3.3f1, 2021.1, 2021.2

Reproduction steps:1. Open the attached project "MSAA_Flip_Bug"2. Select the "Default-Renderer" in the project window3. In the Inspe... Read more

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