Search Issue Tracker
[Tree] Editor throws NullReferenceException after dragging and dropping ...
When a Leaf group is added in Tree with a modified position then on dragging and dropping Leaf Group into Branch Group, Editor throw... Read more
Input connection brakes after project is reopened
Reported by customer Ex-Crow on Bolt 2 [Discord|https://discord.com/channels/372898201088426004/731141859455270971/73153927385317377... Read more
Particle System is not rendering when CommandBuffer.DrawRenderer() is us...
How to reproduce: 1. Open attached project "URPBugReport.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Scene or Game v... Read more
[GPU PLM] GPU lightmapper doesn't work on Linux any more
Steps to reproduce: 1) Download, unzip and open the case 1263018 New Unity Project 19.4 upgrade.zip project that uses GPU lightmapp... Read more
[VFX][Improved Prefab] Blue highlight is missing from "Initial Event Nam...
Blue highlight is missing from "Initial Event Name" checkbox is selected in the Prefab Steps to Repro: 1. Create a new Project 2. I... Read more
[VFX][Improved Prefab] Changes do not apply to the prefab if saving it f...
Changes do not apply to the prefab if saving it from Modified Component from the burger button Steps to Repro: 1. Create a new Proj... Read more
[TextMeshPro] Resizing Margins with gizmos handle is extremely amplified...
Reproduction steps: 1. Open or create any Unity project 2. Create TextMeshPro Text GameObject 3. Rotate x-axis by at least 180 degre... Read more
[HDRP] "New Environment Library" is not set by default in the "Look Dev"...
On the opening "New Environment Library" in "Look Dev" window from the Inspector then it is not set by default in the "Library" inpu... Read more
[VFX] Objects are created with the same name in the hierarchy
All newly created VFX GameObjects share the exacts same name in the Hierarchy, Refer to the attached video Note: When creating a du... Read more
[Shader Graph] Reset functionality does not work on Baked Emission and M...
Reset functionality does not work on Baked Emission and Motion Vector of the Material when custom shader is assigned Steps to Repr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player