Search Issue Tracker

0
votes
Duplicate

Function assigned to Game Event is not shown when it has several parameters

uGUI

-

Oct 15, 2019

-

Version/s: 2018.4.9f1, 2019.2.5f1, 2019.3.0a12, 2020.1.0a1

Repro steps:1. Open the attached project in the "case-1191712-1.zip"2. Open Assets > Scenes > SampleScene3. Click on the Test ... Read more

0
votes
Postponed

Navmesh agent's destination path is not updating/generating correctly wh...

AI Navigation

-

Oct 15, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open attached project "AgentTimescale.zip" and scene "SampleScene"2. Enter Play mode3. Press "Space" bar to set ... Read more

0
votes
Fixed

Model's texture is broken (black/glitchy) when Mesh Compression is set t...

Graphics - General

-

May 21, 2020

-

Version/s: 2019.3.14f1

How to reproduce:1. Open the attached 'project-1249407.zip' project2. Load the 'BrokenUVs' scene3. Observe the texture of the object... Read more

0
votes
Duplicate

[2019.3] Meshes loaded from AssetBundle requires Read Enabled if used as...

Asset Bundles

-

Feb 26, 2020

-

Version/s: 2019.2, 2019.3, 2019.3.2f1

How to reproduce:1. Open the attached project2. Add the "BundleBuild.cs" script to the project3. Assets > Build AssetBundles4. Op... Read more

0
votes
By Design

Parent class Awake method is not called when Reload Scene setting is dis...

Scripting

-

Jan 04, 2020

-

Version/s: 2019.3.0b9, 2019.3.0f3, 2020.1.0a11

How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Enter Play mode Expected results: "Awake was called: T... Read more

1
votes
By Design

Bounds Handle gizmos are not displayed in the Scene View when multiple I...

Scene/Game View

-

Nov 06, 2019

-

Version/s: 2017.4, 2018.4, 2018.4.8f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the attached '1196770-collider-gizmos-are not-displayed.zip' project2. Open 'SampleScene' Scene3. Select 'O... Read more

0
votes
Fixed

Override window displays "No Overrides" with "Apply and Revert" options ...

Scene Management

-

Nov 11, 2019

-

Version/s: 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a13

When a component is removed from instance and then the same component is removed from the prefab as well, the override window displa... Read more

1
votes
Fixed

Imported Object's Settings properties are not saved in the Inspector Deb...

Asset - Importers

-

Nov 07, 2019

-

Version/s: 2017.4, 2018.4, 2018.4.5f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open the attached '1197056-imported-object-settings.zip' project2. Select the 'Mario' image in Project Browser3.... Read more

0
votes
Fixed

[Improved Prefab] Override indicator (blue line) is misaligned for Size ...

Scene Management

-

Nov 11, 2019

-

Version/s: 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1, 2020.1.0a1, 2020.1.0a13

Override indicator (blue line) is misaligned for Size field of Line Renderer. Refer the attached screenshot Steps to reproduce:1) Cr... Read more

0
votes
Fixed

Unity.Mobile.Notifcations.Editor.asmdef is not auto-referenced and canno...

Package: Mobile Notifications

-

Nov 12, 2019

-

Version/s: 2018.4, 2018.4.12f1, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (NotifyMe)2. See that the Editor script 'Scripty.cs' compiles successfully3. Remove ... Read more