Search Issue Tracker
By Design
Votes
1
Found in
2017.4
2018.4
2018.4.8f1
2019.2
2019.3
2020.1
Issue ID
1196770
Regression
No
Bounds Handle gizmos are not displayed in the Scene View when multiple Inspector windows are added
How to reproduce:
1. Open the attached '1196770-collider-gizmos-are not-displayed.zip' project
2. Open 'SampleScene' Scene
3. Select 'Object' GameObject in the Hierarchy
4. Select Edit Render Bounds in the first Inspector tab
Expected result: BoxBoundsHandle gizmos are visible in the Scene View
Actual result: BoxBoundsHandle gizmos are invisible in the Scene View
Reproducible with: 2017.4.35f1, 2018.4.13f1, 2019.2.13f1, 2019.3.0b11, 2020.1.0a14
Notes:
- Video of reproduction is attached in the edit
- Could also reproduce with CapsuleBoundsHandle, SphereBoundsHandle, BoxBoundsHandle
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "NullReferenceException: Object reference not set to an instance of an object" error is thrown when attempting to remove a binding in the UIBuilder for a UxmlObjectReference
- Missing script error when clicking “script” link in Cave scene’s Water Sample Description
- [VFX Graph] Set Position Shape Gizmo isn't refreshed after shaper switch
- NullReferenceException is thrown when trying to access volumeStack from the HDCamera class
- Visual artifacts appear when using an Orthographic camera with a Reflection Probe
Add comment