Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
1
Found in
2017.4
2018.4
2018.4.5f1
2019.2
2019.3
2020.1
Issue ID
1197056
Regression
No
Imported Object's Settings properties are not saved in the Inspector Debug Mode
How to reproduce:
1. Open the attached '1197056-imported-object-settings.zip' project
2. Select the 'Mario' image in Project Browser
3. Change Imported Object -> Texture Settings -> Mip Bias to 5 in the Inspector Debug Mode
4. Click 'Assets' folder in Project Browser
Expected result: Apply Settings window pops up when Imported Object Settings properties are changed
Actual result: Imported Object's Settings changed properties are not saved
Reproducible with: 2017.4.34f1, 2018.4.13f1, 2019.2.12f1, 2019.3.0b10, 2020.1.0a13
Notes:
- TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behavior error is thrown
- Not reproducible with other Import Settings properties
- Functionality is also affected, settings are not applied to the texture
-
fashionhipee
May 17, 2021 01:17
yes its worked thank for sharing valueable information.
impossiblecatmario.com
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3
Resolution Note (fix version 2019.4):
Fixed in 2019.4.4f1