Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
1
Found in
2017.4
2018.4
2018.4.5f1
2019.2
2019.3
2020.1
Issue ID
1197056
Regression
No
Imported Object's Settings properties are not saved in the Inspector Debug Mode
How to reproduce:
1. Open the attached '1197056-imported-object-settings.zip' project
2. Select the 'Mario' image in Project Browser
3. Change Imported Object -> Texture Settings -> Mip Bias to 5 in the Inspector Debug Mode
4. Click 'Assets' folder in Project Browser
Expected result: Apply Settings window pops up when Imported Object Settings properties are changed
Actual result: Imported Object's Settings changed properties are not saved
Reproducible with: 2017.4.34f1, 2018.4.13f1, 2019.2.12f1, 2019.3.0b10, 2020.1.0a13
Notes:
- TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behavior error is thrown
- Not reproducible with other Import Settings properties
- Functionality is also affected, settings are not applied to the texture
Comments (1)
-
fashionhipee
May 17, 2021 01:17
yes its worked thank for sharing valueable information.
impossiblecatmario.com
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Property field override bar does not update transparency correctly when switching between valid and invalid GameObjects
- Project window selection is not updated when search term is changed
- Error when adding valid MonoBehaviour script to Prefab in Project window
- Editor Launch Screen will close when Enter is pressed on it
- ObjectPool's pool is destroyed when entering Play Mode without reloading Domain
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3
Resolution Note (fix version 2019.4):
Fixed in 2019.4.4f1