Search Issue Tracker
Fixed in 2020.2.X
Fixed in 2019.4.X, 2020.1.X
Votes
1
Found in
2017.4
2018.4
2018.4.5f1
2019.2
2019.3
2020.1
Issue ID
1197056
Regression
No
Imported Object's Settings properties are not saved in the Inspector Debug Mode
How to reproduce:
1. Open the attached '1197056-imported-object-settings.zip' project
2. Select the 'Mario' image in Project Browser
3. Change Imported Object -> Texture Settings -> Mip Bias to 5 in the Inspector Debug Mode
4. Click 'Assets' folder in Project Browser
Expected result: Apply Settings window pops up when Imported Object Settings properties are changed
Actual result: Imported Object's Settings changed properties are not saved
Reproducible with: 2017.4.34f1, 2018.4.13f1, 2019.2.12f1, 2019.3.0b10, 2020.1.0a13
Notes:
- TextureImporterInspector.OnInspectorGUI must call ApplyRevertGUI to avoid unexpected behavior error is thrown
- Not reproducible with other Import Settings properties
- Functionality is also affected, settings are not applied to the texture
-
fashionhipee
May 17, 2021 01:17
yes its worked thank for sharing valueable information.
impossiblecatmario.com
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
Resolution Note (fix version 2020.2):
Fixed in 2020.2.0a3
Resolution Note (fix version 2019.4):
Fixed in 2019.4.4f1