Search Issue Tracker
Duplicate
Votes
0
Found in
2019.2
2019.3
2019.3.2f1
Issue ID
1223019
Regression
No
[2019.3] Meshes loaded from AssetBundle requires Read Enabled if used as MeshColliders
How to reproduce:
1. Open the attached project
2. Add the "BundleBuild.cs" script to the project
3. Assets > Build AssetBundles
4. Open the Test Runner
5. Select PlayMode tests
6. Press "Run all in player"
Actual result: First two tests fails with error "This MeshCollider requires the mesh to be marked as readable in order to be usable with the given transform".
Expected result: The tests succeeds.
Not reproducible with: 2020.1.0a25, 2020.1.0a24.
Reproducible with: 2020.1.0a23, 2019.3.3f1, 2019.2.20f1.
Notes:
- On 2019.2.20f1 the player fails to build with the same error.
- Can't test 2018.4 because of test runner errors.
- The error is not there if Read/Write is enabled on the mesh.
- This issue was fixed by a fix for case 1215645
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Highlighter.Highlight does not find window when using class name as window title
- Highlighter.Highlight highlights a different component when multiple components have the same property path
- Highlighter.Highlight does not find elements in an array or list when the array or list is collapsed
- [URP][NRP] RenderPass, BeginSubPass, and EndRenderPass errors are thrown when Native RenderPass is enabled
- D3D11 swapchain error pop-up appears and the Editor shuts down when Generating Lighting with Probe Volumes present
This is a duplicate of issue #1215857