Search Issue Tracker
Active Timeline duration Marker is not moving after unpausing the game
How to reproduce: 1. Open the "case_1263707.zip" project and open SampleScene 2. Select the TimelineObject in the Hierarchy window 3... Read more
[ShaderGraph] Alt + click does not expand/shrink all recursively in the ...
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph, press Spa... Read more
[ShaderGraph] Expand/shrink does not work when clicking on the name of t...
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph, press Spa... Read more
[Cloth] Reset functionality doesn't work for the "Capsule Colliders" and...
On resetting the Cloth component, "Capsule Colliders" and "Sphere Colliders" Properties not getting set to the default value. refer... Read more
BoltClassShell errors spew the console when running graph in generated mode
When running a basic debug.log script in Generated mode errors continually spam the console. !image-2020-07-16-15-44-45-252.png! ... Read more
[URP] Scene view is not rendered, errors are thrown
To reproduce: 1. Open Universal Rendering Examples project (https://github.com/Unity-Technologies/UniversalRenderingExamples/tree/ma... Read more
[Animation] The mute keyword is clipped in the Transition Inspector
In the Animation, the "Mute" keyword is clipped in the Transition Inspector only when the display resolution set to 125% or more. Re... Read more
[Shader Preprocessor] Errors report the file name and not the full path
STR: 1. Make a compilation error in any .hlsl that is not in the same folder as the shader that includes it. 2. Click on the error i... Read more
Baked Lightmaps preview does not update with respect to Lighting Data As...
When "Lighting Data Asset" is set to none, Baked Lightmaps Preview doesn't disappear, also if LightingData is set into "Lighting Dat... Read more
[ShaderGraph] Moving Vertex or Fragment node and dragging the camera wit...
How to reproduce: 1. Open attached project "SGBugs.zip" 2. In Project window, open "New Shader Graph" 3. In Shader Graph, click and... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player