Search Issue Tracker
Won't Fix
Votes
0
Found in
2019.3.15f1
2020.1.0f1
Issue ID
1263688
Regression
No
[Animation] The mute keyword is clipped in the Transition Inspector
In the Animation, the "Mute" keyword is clipped in the Transition Inspector only when the display resolution set to 125% or more. Refer to the attached screenshot.
Note: Working fine when the display resolution set to 100%
Steps to repro:
1. Create a new project > Create a Cube game object.
2. Windows > Animation > Animation > Click on Create button.
3. Windows > Animation > Animator > Select Cube > Animator > New Transition > Inspector
4. Observe the "Mute" keyword is clipped in the Transition Inspector.
Actual Result:
"Mute" keyword is clipped in the Transition Inspector.
Expected Result:
"Mute" keyword should not get clipped.
Occurring in:
2020.2.0a18, 2020.1.0b16, 2019.4.5f1, 2019.3.15f1
Environment: Windows 10.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning 'Unable to find player assmebly' is thrown when building some Project Templates
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
Resolution Note:
Minor and cosmetic, does not impact workflows. This is too low priority to adress.